To make a gun go bang, you pull the trigger. Similarly, you press a trigger on the keyboard to make Mojo do something. A trigger can be one key or a combination of keys. Here are some examples:
LAlt LShift F10
If you wish, your triggers can be more complicated. For example, you can specify that NumLock must be on (that's one of the lights in the upper right corner of your keyboard).
Or that CapsLock must be off.
A trigger has three parts: locks, modifiers, and the final key. The final key is the one that completes the trigger. Here's a color-coded example.
CapsLockOn ScrollLockOff LShift LAlt Numpad8
The locks are blue, the modifiers are red, and the final key is gray.
Normally only nine keys can be used as modifiers:
But Mojo lets you use any key as a modifier. For example, the following trigger works with Mojo:
A S D F Backspace
That means you would hold down A, S, D, and F (like a chord on the piano) and then press Backspace to make the hotkey fire.
(To do this in HotkeyNet, you had to use a special command, UseKeyAsModifier. This is no longer necessary.)
Mojo lets you include as many keys as you want in a trigger. For example, the following trigger is valid:
LShift LAlt LCtrl RShift RAlt RCtrl X Y Z NumLock Backspace V
This trigger won't work on most keyboards because they usually recognize only five pressed keys at a time. (Not to mention the fact that you'd need a couple of extra hands.) But it could be useful if you trigger hotkeys with another program or a programmable device.
You can specify either left or right versions of modifiers (for example LShiift or RShift). You can also specify a generic key (Shift). The generic key will fire when either the left or right one is pressed.
This page was last revised on December 7, 2013