Search found 1338 matches

by Rob
Thu Mar 01, 2012 6:20 am
Forum: Miscellaneous
Topic: "Run more than two" does not violate Mythic's rules
Replies: 5
Views: 12163

"Run more than two" does not violate Mythic's rules

I'm feeling discouraged about Mojo. I've gone to great lengths to avoid violating Mythic's rules. There would be no point in my writing a program that breaks the rules, because people would stop using it. It would be a waste of my time. Therefore, I deliberately avoid putting features in the program...
by Rob
Thu Mar 01, 2012 3:20 am
Forum: Feature requests
Topic: Spell crafting bars setup
Replies: 16
Views: 15001

Re: Spell crafting bars setup

I agree fully that it IS completely up to the user to use/not use the multi-client(more than 2 accounts) feature but unfortunately they don't agree. That's not what I'm saying. This has nothing to do with what people choose to do. I'm saying the feature doesn't violate the EUALA. Which moderator is...
by Rob
Thu Mar 01, 2012 3:12 am
Forum: Feature requests
Topic: Spell crafting bars setup
Replies: 16
Views: 15001

Re: Spell crafting bars setup

That doesn't violate the EUALA. How does that violate the EUALA? Mythic has no rule about LAUNCHING on multiple computers. It only has a rule about PLAYING on multiple computers. Mojo doesn't help you play. Mojo isn't involved in your game play the slightest bit. It doesn't even know you're playing....
by Rob
Thu Mar 01, 2012 3:11 am
Forum: Feature requests
Topic: Spell crafting bars setup
Replies: 16
Views: 15001

Re: Spell crafting bars setup

I like the idea and it would be awesome but what if people don't use your program, I tried to promote it on vn and as soon as the cat was out of the bag that you could run multiple clients I got a pm. The moderator said "sorry to close your thread but anything that is against the EULA is not allowe...
by Rob
Tue Feb 28, 2012 6:02 pm
Forum: Feature requests
Topic: Bug Section
Replies: 1
Views: 3413

Re: Bug Section

Good idea, thanks.
by Rob
Tue Feb 28, 2012 7:41 am
Forum: Feature requests
Topic: Multiple Server Teams
Replies: 16
Views: 14323

Re: Multiple Server Teams

I tried in full screen launching 2 characters, as soon as I seen the first character I immediately loaded the second one with no problems. However using the Team option to load both simultaneously gave me the problems. Okay, I'll put the delay in for you. Unfortunately Mojo has no way to tell when ...
by Rob
Tue Feb 28, 2012 5:41 am
Forum: Feature requests
Topic: Auto Launch Schedule
Replies: 5
Views: 5727

Re: Auto Launch Schedule

Why don't we wait and see what other people say here. It might take a while before there are enough people here to get a reaction.

I'm having trouble understanding why anybody would want this, but maybe other people will feel differently.
by Rob
Tue Feb 28, 2012 5:38 am
Forum: Feature requests
Topic: Multiple Server Teams
Replies: 16
Views: 14323

Re: Multiple Server Teams

but how so I set a delay? Launch a toon. Wait. (That's your delay.) Launch another toon. Also I am doing this in full screen, and just tested with hyperthreading turned off. No difference. Okay, thanks a lot, I appreciate it. Also I am doing this in full screen. Maybe you should try windowed mode a...
by Rob
Tue Feb 28, 2012 3:22 am
Forum: Feature requests
Topic: Multiple Server Teams
Replies: 16
Views: 14323

Re: Multiple Server Teams

I think maybe in an update having a delay might help the issue, but I will try that daoc setting later on. LIke I said earlier, you can test the delay yourself. You don't need me for that. Launch two toons with "Launch Toon" with a delay between them. If you make the delay long enough, almost certa...
by Rob
Tue Feb 28, 2012 3:01 am
Forum: Feature requests
Topic: Spell crafting bars setup
Replies: 16
Views: 15001

Re: Spell crafting bars setup

Somebody on VN made a suggestion about this too. After thinking it over, here's my proposal. What do you think? 1. Customer enters a list of gems into Mojo using a new window that makes this easy. 2. Mojo shows the the customer a code that looks something like this: UX3N2 3. Customer tells the craft...
by Rob
Tue Feb 28, 2012 2:58 am
Forum: Feature requests
Topic: Multiple Server Teams
Replies: 16
Views: 14323

Re: Multiple Server Teams

If "run more than two" makes you nervous, don't bother. I don't really think it would help, I was just curious. In my opinion, it doesn't violate any rule, and as far as I know, Mythic has never punished anyone for it. In addition, we can be pretty sure that Mythic has no code which can detect it. I...
by Rob
Tue Feb 28, 2012 1:07 am
Forum: Feature requests
Topic: Multiple Server Teams
Replies: 16
Views: 14323

Re: Multiple Server Teams

Maybe a delay setting might fix this problem? Thanks a lot for the info! A delay might help. You can see for yourself if it will help by launching the two toons one at a time on your main PC with a delay between them. That does exactly the same thing as Team Launch, except Team Launch doesn't delay...
by Rob
Mon Feb 27, 2012 6:15 pm
Forum: Builds
Topic: Build 40 -- bug fix in Import Toon Settings
Replies: 0
Views: 3136

Build 40 -- bug fix in Import Toon Settings

A bug was fixed in Import Toon Settings. The window should now work with any of the three radio buttons selected.
by Rob
Mon Feb 27, 2012 6:08 pm
Forum: Miscellaneous
Topic: Bug with Import settings using show only mojo toons
Replies: 1
Views: 5373

Re: Bug with Import settings using show only mojo toons

Thanks, it's fixed now in build 40.
by Rob
Mon Feb 27, 2012 9:39 am
Forum: Feature requests
Topic: Multiple Server Teams
Replies: 16
Views: 14323

Re: Multiple Server Teams

I doubt very much that the resolution is my bug, because Mojo doesn't touch the resolution file in any way. The crash could be my bug. When did it start? Does it happen with (1) team launch or (2) when you try to launch two toons fast or (3) both ways? On DAOC settings, do you have "more than two DA...
by Rob
Mon Feb 27, 2012 9:36 am
Forum: Feature requests
Topic: Auto Launch Schedule
Replies: 5
Views: 5727

Re: Auto Launch Schedule

Just because it seems like fun to have it waiting?
by Rob
Mon Feb 27, 2012 5:49 am
Forum: Feature requests
Topic: Auto Launch Schedule
Replies: 5
Views: 5727

Re: Auto Launch Schedule

On my five-year old PC, it takes 13 seconds to launch a toon and 20 seconds to launch a team of three toons.

I can't imagine that anybody is so impatient that they need to afk for 13 seconds.

How long does it take on your PC?
by Rob
Mon Feb 27, 2012 5:16 am
Forum: Feature requests
Topic: Spell crafting bars setup
Replies: 16
Views: 15001

Re: Spell crafting bars setup

I might do some kind of manual-entry UI. I'm playing around with it.
by Rob
Mon Feb 27, 2012 5:10 am
Forum: Feature requests
Topic: Multiple Server Teams
Replies: 16
Views: 14323

Re: Multiple Server Teams

This is done now in build 39. Sorry for the mistake. Please let me know if you have any problems with the new code.
by Rob
Mon Feb 27, 2012 5:09 am
Forum: Builds
Topic: Build 39 -- Team members can now be from different servers
Replies: 0
Views: 3548

Build 39 -- Team members can now be from different servers

Team members can now be from different servers.

You may need to remove and re-enter your teams. Sorry about that.