I read about different timered abilities in the OP. I just automated it. And went full send on it, selling a mithril or two worth of labby mythirians from the farming.
For my qbind script: I just found my avaliable keys from /keyboard (I use the same toon files for every account), and did a single script to do all the qbinds (which are toon dependant) every time I need to since the keys are the same.
Example:I'm on my phone at work, don't remember exact script...
Slash ( "/qbind 7 2")
Slash ( "/qbind 7 3")
Ect, times 10.
End result is every team I have has the exact same set of /qbinds.
Then, I just need to populate quickbar 7 with whatever spells I need (if any).
Don't even know if that script made it into MOJO or if it's just in hkn.
Oh, I also use these same qbinds on my rvr toons. Examples are paladins back in the day, twisting with letters instead of a full quickbar.
Now I mainly use it for styles.
On first quickbar I hit the parry style (5 example) , HKN will press the 3rd parry style, then 2nd, then the parent hotkey key (first in style chain) , then an anytime style. So I can just hit 5, and hkn presses 4 buttons each time. If I mistimed and didn't parry, I use an anytime style. If I just parried, I use parry style. If I landed parry style, it goes up the chain, etc.
Have the same setup for block/side/rear/even front styles, with their style chains and an anytime backup. This setup let's me use 10 different style chain styles, plus an anytime (on qbar 8 1), plus the original style. So if a chain has 3 styles, I only use 2 of my avaliable 10 ready slots. Since we don't have 5x 3chain styles, I don't run out of room.
Really makes playing melee easier since I lack the coordination to pull off the side/back chain dancing that everyone else seems to be able to do. At least I can make parry/block styles easier.
The one drawback is at the start of the fight you have a single unstyled swing. Unavoidable. Or, just click your anytime once to start fighting, boom.