Mojo becoming a paid program?

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Rob
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Re: Mojo becoming a paid program?

Post by Rob » Fri Apr 12, 2019 10:27 am

Sitruc wrote:
Fri Apr 12, 2019 12:27 am
I thought maybe a one time "license" fee for the current version might be more palatable to most than a subscription.
I think you're right. People would like it a lot better if they pay money once and can use Mojo forever.

Sorry if my use of the word "license" was unclear. I'm so used to the word that I forget it's legal jargon. When people sell software what they really sell is a license. Even when people totally 100% completely give away software, they give an open-source license. Etc.

I like the other part of your idea too -- additional payments in the future for new features -- so much that I'd like to do it in the past and not just the future. :) I'm joking but here's what I mean.

There could be two different versions of Mojo with different features and different prices. The first version could be "Mojo Single" for people that run just one DAOC account. It doesn't have a Team tab or a "PCs with Mojo" tab. It doesn't have multiboxing scripts. It can't interact with copies of Mojo on other PCs.

The second version would be "Mojo Multi" for multiboxers. It has everything that's in Mojo Single plus a Team tab, PCs with Mojo tab, multiboxing scripts, and the ability for each copy of Mojo to talk to and control Mojos on other PCs.

There would also be a free trial version with all features except it's limited to running DAOC for about 30 minutes. Or maybe two trial versions, one for Single and one for Multi.

For prices, I'm thinking maybe $19.99 for Mojo S and $49.99 for Mojo M. Pay once, use it forever.
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Sitruc
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Re: Mojo becoming a paid program?

Post by Sitruc » Fri Apr 12, 2019 4:32 pm

I think your on to something there with versions of Mojo. I'll let you know how I use it in a very simple way. When I run two accounts on the same computer, i.e. a bot, I still have the actions of pressing a single key do a function on both of the accounts. That's pretty much it, I don't pretend to run a team, just two is as many as I've ran before. I usually have 4 keys I use between the accounts, 1 2 3 & 4, other than that can't say I use much else. Not that I wouldn't but I do find Mojo easy for logging in my favorite toons and adjusting my gamma <dark screens suck>. I run easy simple scripts, but I know that Mojo is a power house program that can do much more, I just don't comprehend all the ways to use it to run a team. That being said I would pay $19.99 for a license. Then if you did a, "hand holding" for us that don't catch on as quickly to watch over and over, video series teaching people how to create scripts for the games they use, that might be something to pay an extra $10 for a series. Food for thought, extra content nets extra money. You'll be a youtube star before we're done :P

DaocRath
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Re: Mojo becoming a paid program?

Post by DaocRath » Fri Apr 12, 2019 5:08 pm

Rob

First of all... thanks for finally adding an icon lol

I have been using Mojo for a few years. Its been so long I have lost track as I have been an avid daoc player since it came out. I do love the conveniences that Mojo provides and all the hard work you have put into keeping it compatible. I also on occasion read and sometimes comment on the forum here. I am open to a one time fee for a current version and maybe small fee's for any large updates that were above and beyond updating mojo to keep it working with any daoc patch but a monthly fee I would just return to the old way of loggin in without MOJO. As it is I have closed down my extra accounts and only keep 2 active for most of the year now. I will keep playing daoc until they turn the lights off at the server farm but it is a very old game and its graphics/graphics engine is in need of a serious overhaul/update.

I know many people run multiple computers.... I would be against having to pay a fee for each computer to run Mojo, but I would be ok with a limit of so many registered computers per account activation/lic. I do not always play on my desktops and when I am mobile I use my laptops. I have even been known to sneak daoc onto other family members computers during long holiday visits. I do run more then one account per computer sometimes but do not use all the bells and whistles of a true multiboxer. I would be ok with a one time fee of $20-$30 to use MOJO with my DAOC but I think $50 would be pushing it by about $20-25 and I would just return to the old way of dual logging/2 per computer.

I think its awesome that you have created such a cool program and have kept it going for so long with so little financial incentive to do so, other then your love of the game and coding. I also understand that it takes time and effort to keep this program updated. If its about money... have you looked into seeing if EA would be interested in purchasing Mojo to integrate it into DAOC's login?

DaocRath
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Re: Mojo becoming a paid program?

Post by DaocRath » Fri Apr 12, 2019 10:33 pm

That last paragraph I didnt mean you maybe hurting for money I just meant if you were looking to make money on your program, maybe they would be interested in integrating it into the game software as they keep saying they are always trying to improve the gaming experience for its player base and maybe you can make some big cash on it and not have to deal with any more updates anymore.

Rob
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Re: Mojo becoming a paid program?

Post by Rob » Sat Apr 13, 2019 7:46 am

Sitruc wrote:
Fri Apr 12, 2019 4:32 pm
I usually have 4 keys I use between the accounts, 1 2 3 & 4, other than that can't say I use much else.
From my point of view as the author of two multiboxing programs this is a pretty big thing because Mythic put a "block" in DAOC that stops background copies of DAOC from receiving keystrokes. When you press those keys and send them to the bot, Mojo is allowing you to send "through" that block.

Last time I checked (quite a few years ago) there were only two multiboxing programs on the planet that could do this with DAOC: HotkeyNet and ISBoxer. HotkeyNet did it okay with 1, 2, 3, and 4 but if you tried (for example) to send Ctrl-Alt 3 by pressing Ctrl-3 with your fingers, it wouldn't work right because the background toon would see the Alt. HotkeyNet couldn't hide it.

But the biggest problem with HotkeyNet is sending keystrokes while you hold down a key to make the foreground toon move. This interrupts background toons and knocks them off.

HotkeyNet also can't send movement hotkeys.

Finally with Mojo I got all these details working perfectly. This was very difficult. It took about two weeks of fulltime work. I did it for fun just to see if I could do it. A challenge to myself, revisiting something I had written for the first time 13 years earlier (I wrote HotkeyNet in 2005).
Sitruc wrote:
Fri Apr 12, 2019 4:32 pm
Then if you did a, "hand holding" for us that don't catch on as quickly to watch over and over, video series teaching people how to create scripts for the games they use, that might be something to pay an extra $10 for a series.
I wish I could do this. I agree it would be a good thing. But the number of DAOC players has fallen so low that if my goal is to make money, I don't think it makes sense to put additional work into Mojo. There are other ways I can use my time that would generate a lot more money.

I still may add some features to Mojo anyway but I do that not for money but because it's fun for me. Why it's fun, I have no idea, because I've been a programmer for 36 years and it seems like I should be completely sick of programming by now. But for some reason, occasionally, I feel like adding something to Mojo for fun. But I don't feel the same way about making videos.
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Rob
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Re: Mojo becoming a paid program?

Post by Rob » Sat Apr 13, 2019 8:26 am

DaocRath wrote:
Fri Apr 12, 2019 5:08 pm
First of all... thanks for finally adding an icon lol
Haha you're welcome. :)

Thanks a lot for taking time to tell me your perspective and how you would react to prices. I appreciate it.
DaocRath wrote:
Fri Apr 12, 2019 5:08 pm
If its about money... have you looked into seeing if EA would be interested in purchasing Mojo to integrate it into DAOC's login?
In 2014 Broadsword contacted me and asked if I would like to work for them to make changes to the game's UI. I don't think it's practical to integrate Mojo into DAOC but if they had hired me, one of the things I could have and would have liked to do is put Mojo-like features directly in DAOC. However after five or six months of emails about working for them it became clear that it will never happen.
DaocRath wrote:
Fri Apr 12, 2019 5:08 pm
That last paragraph I didnt mean you maybe hurting for money I just meant if you were looking to make money on your program, maybe they would be interested in integrating it into the game software as they keep saying they are always trying to improve the gaming experience for its player base and maybe you can make some big cash on it and not have to deal with any more updates anymore.
I thought your suggestion was fine. :)
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