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Update on Plans to Sell Mojo

Posted: Wed Aug 26, 2020 11:31 pm
by Rob
I have had to abandon the plans I announced a few weeks ago to sell Mojo. Everything is up in the air now. I don't know whether Mojo will be sold, whether I will continue to publish it for free, or whether it will be discontinued.

To stop rumors about the planned prices, here they are in full:

Prices that Might Have Been

Re: Update on Plans to Sell Mojo

Posted: Sun Aug 30, 2020 12:40 pm
by TCrea72
a lot of people will pay for let us know what you are gonna do :)


Re: Update on Plans to Sell Mojo

Posted: Tue Sep 01, 2020 10:36 am
by Skogar
Thank you for your work on and Mojo. I understand this is a hobby for you, and that you'll never be compensated for your time based on the current market.

For what it's worth, I would have been willing to pay the proposed prices. Hotkeynet induced me to stay in the World of Warcraft for far too long, and Mojo makes boxing in Camelot a complete joy. And Mojo's documentation is very, very good. You must love what you do (ie. documentation is a pain in the arse).

Even if you decide to stop work on Mojo I hope you will continue to make it available and accept donations.

Re: Update on Plans to Sell Mojo

Posted: Tue Sep 01, 2020 11:09 am
by Rob
Thanks for letting me know, TCrea72. I'm probably going to keep doing what I did for the last ten years. Publish it for free as a hobby. But I'm not 100% sure.

Re: Update on Plans to Sell Mojo

Posted: Sat Sep 05, 2020 1:51 pm
by Rob
Thanks a lot, Skogar, for the kind and thoughtful words. Since you've used both HKN and Mojo I'm curious to know how you think they compare. I tried to make hotkeys work much better in Mojo than in HKN, but hotkeys work more easily in WoW than in DAOC so maybe the improvement is hard to see for that reason.

I appreciate the compliment about the documentation. I've been thinking it's a weak spot but it's hard for me to tell. Lots of things aren't documented and almost none of the pages get updated. I used to be a technical writer and I like explaining things so it's not a burden for me. Sometimes I even like doing it.

Thanks for taking time to write. I really appreciated your comment.

Re: Update on Plans to Sell Mojo

Posted: Sun Sep 06, 2020 11:31 am
by Skogar
I stumbled across HKN by accident, and downloaded a version of the simple script below. In practical terms, the script effectively passes two action bars between two client windows (I used one for the tank and one for the healer). Very simple. And easy to add more action bars through the use of Alt or Ctrl.

<Hotkey Lctrl F12>
<SendPC Local>
<RenameWin "World of Warcraft" MonsterSlayer>
<RenameWin "World of Warcraft" ChildOfWater>

<Label alpha local SendWinM MonsterSlayer>
<Label bravo local SendWinM ChildOfWater>

<KeyList MyList 0-9, Shift>
<Hotkey ScrollLockOff MyList; ScrollLockOff Shift MyList>

<SendLabel alpha, bravo>
<Key %Trigger%>

Bascially I used the passed keystrokes to trigger in-game macros. Once I got it working I started playing and never created more sophisticated hotkeys through HKN. At that point I was creating in-game macros, a lot of them actually.

I approached Mojo from a different perspective. I read through a lot of the documentation and started to create hotkeys one at a time. I used the "how to multibox" writeup as a place to start. My hotkey files are still a work in progress, but Mojo is easier to troubleshoot and more flexible than what I was doing in WoW.

I no longer need to manage a library of in-game macros...

The fact that Mojo takes care of renaming windows is probably taken for granted. I learned the hard way when Blizzard changed the way client windows spawned, and the above script had to be modified. That was not a trivial task for me.

This may not be the feedback you were looking for. The simple HKN script feels more like a driver (device level, or lower-level communication) where Mojo feels like a higher-level interface. But, as I said, I really didn't delve too deeply into HKN once I got it working.